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- ┌─────────────────────────────────────────────────────────────────────────────┐
- │ DOOMED Readme file. │
- │ Monday 8th September 1994. │
- │ │
- │ DOOMED is copyright (C) 1993-94 by C. J. Holz │
- │ DOOMED is freeware. │
- │ It may be distributed free of charge by itself, or with other programs. │
- │ DOOMED may not be sold in any form for personal gain. │
- └─────────────────────────────────────────────────────────────────────────────┘
-
-
- What is DOOMED?
- DOOMED is a DOOM save file editor. It edits save files from DOOM releases
- 1.2, 1.4, 1.5, 1.6 and DOOM 2. It also edits NetDOOM save games, but files
- must be edited on each node separately.
- The current DOOMED version is 1.6b.
-
-
- What files are there?
- DOOMED .EXE - Save file editor.
- README .TXT - This text file.
- DOOMEDT .ARJ - Archive of the above two files.
-
-
- What can be changed with DOOMED?
- All weapons, ammo, bonuses, keys, GOD, and CLIPPING modes are accessible.
- The maximum I have allowed for ammo is 999,999. Only the last 3 digits are
- visible in the game. The save game description and SKILL level can also be
- edited.
-
-
- What's so good about DOOMED?
- * Its and easy to use program.
- * There is a general "MAX OUT" key. In any given area like ammunitions
- store, just hit "+", and its all Maxed to 1 mill for each. Or similarly
- by holding down Alt before pressing the appropriate number, a particular
- item can be Maxed out.
- * Mouse support for mouse orinted users. Maxing can also be accomplished
- by clicking on the MAXOUT label, or on the according item numbers.
- * DOOMED is the first to allow full editing of DOOM ][ save files.
-
-
- DOOMED version history:
- DOOMED revision v1.0: 12-01-1994
- * First Editor, had basic editing.
- * Had no maximum entry capability.
- DOOMED revision v1.2a: 19-01-1994
- * Changed save file support completely to 1.2
- * Added NIGHTMARE SKILL level.
- * Added Internal Error detection.
- * Added code to limit maximum input.
- DOOMED revision v1.2c: 01-04-1994
- * Optimized most code
- * Added NETDOOM save file editing.
- * Added support for MAXOUT keys.
- DOOMED revision v1.3:
- * Never found v1.3
- DOOMED revision v1.4:
- * Found v1.5 before v1.4
- DOOMED revision v1.5a: 01-08-1994
- * Added support to edit v1.4 and v1.5 save files.
- * Added Description editor.
- * Added mouse support.
- * Added code to retain date/time stamp of save files.
- * Added 9th Unknown weapon editing.
- * Main menu now reports save file release version.
- * Added code to allow maximum output for particular release.
- * v1.5 has new Armour maximum of 200.
- DOOMED revision v1.6: 08-08-1994
- * Added support to edit v1.6 save files.
- * Added code to make eventual upgrades easier.
- * Fixed NETDOOM save game editing bug. Only two player games could be
- previously edited, its now tested up to 3 nodes..
- * Fixed Armour location for v1.5 save files.
- * Added colour to the display.
- * Optimized code for speed performance.
- * Main menu now reports number of nodes (player) in save file.
- * v1.6 has new Health maximum of 200.
- * Revised text file.
- DOOMED revision v1.6b: 09-08-1994
- * Updated code for DOOM2 save files
- * Unknown weapon changed to Super Shotgun
-
- Where can I find DOOMED?
- This program can only be used for DOOM save files and nothing else, so you
- should find it in any FTP or BBS site with DOOM.
- Specifically:
- FTP: infant2.sphs.indiana.edu
- ftp.uwp.edu
-
-
- What was DOOMED written in?
- Unfortunately I started writing the original code for reading save file
- information in BASIC, so I had to continue writing it in basic. With v1.5 I
- had to use Quick BASIC, to allow the application of interrupts for mouse
- support.
-
-
- What happens if?
- If you have problems, queries, comments, abuse, or you wish to donate to
- the introduction of better software (AUD$ only), just mail me at the
- following:
- Email:
- cholz@wilbur.mbark.swin.oz.au
- Snail mail:
- Chris Holz
- 22 Reumah Court
- Heathmont 3135
- Victoria
- Australia
-
-
- Last comments:
- Please make sure to make back-up copies of anything your "Hacking" up
- before using any untested software. If something goes wrong, you still
- have the original intact.
-
-
- LET THE GAMES BEGIN
-